|
|||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectbyucc.jhdl.base.Nameable
byucc.jhdl.base.Node
byucc.jhdl.base.Cell
byucc.jhdl.base.Structural
byucc.jhdl.Logic.LogicGates
byucc.jhdl.Logic.LogicStatic
byucc.jhdl.Logic.Logic
byucc.jhdl.Xilinx.Virtex2.Modules.PriorityEncoder
byucc.jhdl.Xilinx.Virtex2.Modules.ReversePriorityEncoder
encodes the input value, prioritizing the bits by LSB has highest priority. Identical to PriorityEnoder except LSB has highest priority.
Field Summary |
Fields inherited from class byucc.jhdl.Xilinx.Virtex2.Modules.PriorityEncoder |
cell_interface, SINGLE_BIT |
Fields inherited from class byucc.jhdl.Logic.Logic |
ABOVE, ALIGN_BOTTOM, ALIGN_CENTER, ALIGN_LEFT, ALIGN_LSB, ALIGN_MSB, ALIGN_RIGHT, ALIGN_TOP, BELOW, DOWN, EAST_OF, LEFT_OF, MAX_PACK, NORTH_OF, ON, ONTOP, ONTOP_OF, RIGHT_OF, SOUTH_OF, TOLEFT, TORIGHT, UNCONSTRAINED, UP, WEST_OF |
Fields inherited from class byucc.jhdl.Logic.LogicGates |
tech_mapper |
Constructor Summary | |
ReversePriorityEncoder(Node parent,
Wire i,
Wire o,
Wire zero)
"Active" output is removed, for performance reasons. |
|
ReversePriorityEncoder(Node parent,
Wire i,
Wire o,
Wire zero,
Wire active)
|
Method Summary | |
protected void |
build()
builds the structural circuit for a (reversed) priority encoder. |
void |
clock()
Users define synchronous behavior in this method using standard JHDL constructs. |
protected BV |
compute()
|
boolean |
defaultSimulationModelIsBehavioral()
The default simulation model is structural for Structural cells. |
protected void |
getValues()
|
protected void |
initBehavioralModel()
|
void |
propagate()
Users defined propagatable behavior using standard JHDL constructs. |
protected void |
putValues()
|
void |
reset()
If you define a behavior, you must also define a reset method for resetting the synchonous part of your model. |
Methods inherited from class byucc.jhdl.base.Node |
addObservable, addSimulatorCallback, checkAll, delete, getBuildingFlag, getChildren, getChildrenEnumeration, getInstanceName, getParent, getParentCell, getRelatives, getSystem, getWires, optimize, orphanAllowed, printAllChildren, printTree, removeSimulatorCallback, setDefaultClock |
Methods inherited from class byucc.jhdl.base.Nameable |
caseSensitivity, caseSensitivity, disableNameClashChecking, getFullName, getFullNameNoTestBench, getHierNameNoTestBench, getInstanceNo, getInstanceNumber, getLeafName, getLeafName, getRelativeName, getUserName, getUserName, hasUserSpecifiedName, isDescendantOf, setInstanceNumber |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public ReversePriorityEncoder(Node parent, Wire i, Wire o, Wire zero, Wire active)
i
- the input to be encodedo
- the encoded outputzero
- '1' if the zeroeth bit of the input is high, '0' otherwiseactive
- '1' if any of the input bits are high, '0' otherwisepublic ReversePriorityEncoder(Node parent, Wire i, Wire o, Wire zero)
i
- the input to be encodedo
- the encoded outputzero
- '1' if the zeroeth bit of the input is high, '0' otherwiseMethod Detail |
public void reset()
Structural
reset
in interface Clockable
reset
in class PriorityEncoder
public void clock()
Structural
clock
in interface Clockable
clock
in class PriorityEncoder
public void propagate()
Structural
propagate
in interface byucc.jhdl.base.Propagateable
propagate
in class PriorityEncoder
protected BV compute()
compute
in class PriorityEncoder
protected void getValues()
getValues
in class PriorityEncoder
protected void putValues()
putValues
in class PriorityEncoder
protected void initBehavioralModel()
initBehavioralModel
in class PriorityEncoder
public boolean defaultSimulationModelIsBehavioral()
Structural
defaultSimulationModelIsBehavioral
in class PriorityEncoder
protected void build()
build
in class PriorityEncoder
|
|||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |